![]() ![]() ![]() Before I begin a stage, I’m shown the types of enemies that will appear, but where their placement and the size of the decks on the board change each session. But if I only need to complete one floor and I’ve already cut a path to the exit, plus there’s plenty of gold to be grabbed? I’ll probably take a risk on a few decks I’d otherwise leave untouched. If the stage has four floors total, then I tend to be conservative on, say, the second floor. Sure, the potion might boost my health, but it might be sitting atop four enemy cards, and I’ll have to defeat all of them before I make my escape. So if I see a helpful health potion, or a fireball spell, on top of an untouched deck of five cards, I have to assess the risk that comes with grabbing it. I can’t exit a floor until I finish every stack from which I’ve taken a card. I kill the enemy and take no damage, but my weapon breaks because I applied an odd numbered weapon against an even numbered enemy. Now say I use a level 9 weapon on a level 8 enemy. I kill the enemy and take 2 damage, but retain my weapon because both my weapon and the enemy carried even numbers. That rule is a little complex, so let me give a couple examples: I use a level 8 weapon on a level 10 enemy. My weapon breaks if it isn’t even or odd like the enemy’s card. An enemy deals the damage of the numbers on its card, unless I am wielding a weapon that carries the same number or greater. They can provide health, gold, spells, or weapons. When I deplete a stack, it reveals the top card on the stacks to its left, right, top, and bottom.Ĭards are assigned numbers that represent their strength or value. I must deplete all the cards in a given stack to make that path. My goal (on the stage above) is to cut a clear path to the stairwell on the top left side of the board. Zach Gage, Pendleton Ward, and Choice Provisions ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |